My entry for 22nd gamejam. Was supposed to be scary or spooky :)

Controls:

mouse click - place summoning portal (costs 100 mana)

mouse scroll - zoom in

way-point keys - camera movement

Goal:

Kill all the solders

Description:

Games is a reverse tower defense. You can place summoning portals across the map (if you have mana) that will constantly spawn minions. Minions will have to hit solders many times to defeat them. There is a time limit too, so place your portals wisely!

Game was made by entangling together many, many free assets, models and sounds. Also, loots of spaghetti code was produced due to insufficient time investment :). Due to a considerable feature cuts to catch the deadline game turned out kinda dumb. I didn't do much play-testing either :). There were supposed to be upgradable summoning portals, garrison toggling, multiple different minion types and solder promotions if/when they killed enough minions.

Oh well... at least its something!

Comments

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Very interesting idea of a tower attack game. Other subversion is the assuming of a role more typical for the villain side. It's a bit simple of course (and not very challenging), but plays and otherwise works well.

If you're interested, you could enter our Game Development World Championship - we also have a category for jam entries.

Sounds interesting :). I'll definitely think about it. Thanks for the heads up!

Okay, thanks for your thought!